Clarity is a design material
Hierarchy, language, and interaction should help people build an accurate mental model without having to work for it.
About / Minjun Chen
I'm a product designer and creative technologist interested in the space where systems thinking meets expressive interaction.
My projects often begin with a simple question: how can this be easier to understand and more rewarding to use? From there, I move between information architecture, visual language, components, and working code until the whole experience holds together.
What I bring
Product thinking
Interaction design
Design systems
Working prototypes
Creative development
Principles
A few things I believe
Hierarchy, language, and interaction should help people build an accurate mental model without having to work for it.
A good system is not a cage. It gives teams a dependable foundation and enough expressive room for the product to have character.
Timing, sound, transitions, and feedback change how an idea is understood. I use working prototypes to design those qualities directly.
Selected work